Tifa Lockhart
GLegendary Creature — Human Monk

Tifa Lockhart

Mana value2EDHREC#2,967

The Commander

Trample

Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.

Guide

Gameplan

Tifa is a mono-green Voltron beater that snowballs into lethal commander damage in a single turn. You ramp out lands, then chain multiple land drops with extra-land effects to repeatedly double her power before swinging with trample. The deck wins fast by stacking landfall triggers in one combat step and pushing huge damage through.

Strengths

  • Cheap two-mana commander that comes down early and pressures the table immediately
  • Exponential power growth—each land doubles her, so two or three drops a turn make her enormous
  • Trample built in means chump blockers barely slow her down
  • Mono-green gives the best ramp, fetch effects, and land-recursion in the format
  • Resilient access to extra land drops and fight/protection spells in green

Weaknesses

  • Classic Voltron fragility: a single removal spell or board wipe resets your investment
  • Relies on landfall, so a stalled hand with no extra lands fizzles the power doubling
  • Power resets at end of turn—you must commit the whole loop in one combat
  • No evasion beyond trample, so flying/menace blockers and fog effects can stall
  • Mono-green struggles to interact with the stack and protect itself from counters/control

Key Cards

  • Scute SwarmNot core, but green's landfall payoffs show the support density; better picks below double down on land drops.
  • ExplorationLets you play extra lands each turn, fueling multiple power-doubling triggers in one turn.
  • BurgeoningDrops extra lands off opponents' turns and explodes your landfall count on your combat turn.
  • Azusa, Lost but SeekingTwo additional land drops means up to triple-doubling Tifa's power in a single turn.
  • Rampaging BalothsProvides redundancy and a beefy body, but the synergy is the recurring landfall triggers with Tifa.
  • Crucible of WorldsReplays fetchlands and lands from the yard to manufacture endless landfall doublings.
  • Ramunap ExcavatorA creature version of Crucible that lets you recur and re-drop lands for repeated triggers.
  • Snake UmbraTotem armor protects Tifa from removal while she carries your commander-damage clock.
  • Khalni Heart ExpeditionCheap ramp that puts two lands into play, chaining doublings while accelerating you.

Upgrade Path

Maximize extra-land-drop effects (Exploration, Burgeoning, Azusa, Oracle of Mul Daya) and land recursion (Crucible, Ramunap Excavator) so you reliably get three-plus doublings per turn. Add protection and evasion—Snake Umbra, Heroic Intervention, Lightning Greaves, and a Rogue's Passage or trample/double-strike enabler like Berserk—to ensure the kill lands. Tighten the mana base with cheap fetchlands (Wooded Foothills, etc.) that trigger landfall and thin lands, and include a fast-mana suite (Sol Ring, Mana Vault, green dorks) to deploy Tifa and her enablers ahead of the curve.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • One-shot commander damage: chain land drops to balloon Tifa's power and trample over for 21+
  • Connecting with double strike or extra combats to halve the lands needed for lethal
  • Wide green stompy boards backing up Tifa as the primary threat

Archetypes

  • VoltronTifa is a self-contained commander-damage threat that doubles into one-shot range.
  • LandfallHer ability rewards every land entering, making extra-land-drop engines the backbone of the deck.
  • Lands / RampFetchlands, land recursion, and ramp double as both acceleration and combat payoffs.
  • Stompy AggroGreen beatdown shells with hexproof and trample let her close games quickly and aggressively.

Combos

No combos found for this commander on Commander Spellbook.

Related Commanders

Same color identity (G), by popularity.

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