Vorinclex, Monstrous Raider
GLegendary Creature — Phyrexian Praetor

Vorinclex, Monstrous Raider

Mana value6EDHREC#1,210

The Commander

Trample, haste

If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.

Guide

Gameplan

Vorinclex doubles all counters you place while halving (rounded down) what your opponents place, warping any counter-centric strategy in your favor. Ramp into Vorinclex by turn 5-6, then snowball +1/+1 counters, planeswalker loyalty, charge counters, and proliferate effects into overwhelming advantages. Win by going wide/tall with massive counter creatures or comboing off doubled counter engines while your opponents' planeswalkers and counter strategies collapse.

Strengths

  • Symmetrical-looking ability that is wildly one-sided: your counters double while opponents' counters halve
  • Mono-green gives access to the best ramp and proliferate package in the format
  • Comes with trample and haste, so it can attack immediately and pressure boards
  • Supercharges planeswalkers, +1/+1 counter payoffs, and any -counter-based engine
  • Crippling against opponents relying on counters, planeswalkers, or saga/charge effects

Weaknesses

  • Six mana and dies to any removal, with mono-green offering weak protection and no recursion in-color
  • Doesn't directly win the game—needs a counter-based payoff package to convert advantage
  • Mono-green lacks interaction; vulnerable to combo and control decks that ignore the board
  • Halving only hurts opponents who actually use counters; against many decks the downside ability is dead
  • Counter doublers are a known target and Vorinclex paints a bullseye on you

Key Cards

Upgrade Path

Add fast mana and ramp (Sol Ring, Mana Crypt, Carpet of Flowers, early dorks) to land Vorinclex on turn 3-4, and layer in stacking counter doublers (Hardened Scales, Branching Evolution, Doubling Season) for exponential output. Tighten the deck around a deterministic combo finish—Walking Ballista, Devoted Druid + Quillspike, or Sage of Hours—and pack mono-green protection like Heroic Intervention, Veil of Summer, and Snakeskin Veil. Trim slow value cards for proliferate enablers and a strong removal/ramp curve to close games before the table answers your engine.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • Going wide or tall with massive doubled +1/+1 counter creatures and trampling over
  • Walking Ballista with doubled counters pinging the table to death
  • Ultimate-ing planeswalkers turns ahead of schedule via doubled loyalty
  • Combo finishes like Sage of Hours for infinite turns or Devoted Druid for infinite mana

Archetypes

  • +1/+1 CountersVorinclex doubles every counter your creatures receive, turning modest buffs into game-ending sizes.
  • ProliferateEach proliferate trigger adds counters that Vorinclex immediately doubles across your board.
  • Superfriends/PlaneswalkersLoyalty counters enter and activate at double value while opponents' walkers limp along halved.
  • ComboDoubled counters enable infinite loops with cards like Walking Ballista, Devoted Druid, and Sage of Hours.

Combos

Related Commanders

Same color identity (G), by popularity.

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