, , Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
, , Sacrifice five creatures: Transform this land, then untap it.
Flying, lifelink, indestructible, haste
You're a mono-black aristocrats/tokens deck that floods the board with bodies, then sacrifices five creatures to flip Westvale Abbey into Ormendahl, Profane Prince—a 9/7 flying, lifelink, indestructible, haste threat. You churn out Clerics and other tokens, generate value off death triggers, and either beat down with Ormendahl or drain the table with sacrifice payoffs.
Commander lives in the command zone as a colorless mana-producing land, making it nearly impossible to interact with until you flip it
Ormendahl is a 9/7 with evasion, lifelink, indestructible, and haste—a two-turn clock that dodges most removal
Mono-black gives unmatched tutors, recursion, and reanimation consistency
The Abbey itself slowly generates an army of 1/1 tokens without any other cards
Aristocrats payoffs work whether or not you ever flip Ormendahl
Flipping costs five creatures plus 5 mana, a huge tempo/resource investment
Exile, bounce, or -X/-X (Ormendahl is indestructible, not untargetable) all answer the flipped Demon
No card advantage from the commander itself—you must build the engine in the 99
Mono-black lacks flexible counterplay and struggles against fast combo
Sacrificing your board to flip can leave you defenseless if Ormendahl is removed
Sacrifice outlet that turns dying tokens into mana, accelerating toward the flip and combos.
Add fast token generators and free sacrifice outlets (Bitterblossom, Pawn of Ulamog, Phyrexian Altar, Viscera Seer) so flipping is repeatable and low-cost. Lean into mono-black's tutors (Demonic Tutor, Vampiric Tutor) and recursion to assemble aristocrats combo lines that win even without Ormendahl. Strong ramp like Cabal Coffers, Nykthos, and rituals lets you flip and rebuild in the same turn for explosive plays.