At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.
Partner (You can have two commanders if both have partner.)
Ardenn flings every Aura and Equipment you control onto a chosen permanent or player for free at the start of combat, letting you sidestep equip costs entirely. You ramp into a pile of cheap-to-cast, expensive-to-equip gear, then move it around each turn to set up lethal Voltron swings, steal opponents' creatures with control Auras, or generate value. As a 3-mana partner commander she pairs with another legend to fill out the second half of your color identity and gameplan.
Free equip and aura attachment bypasses high equip costs every combat
Flexible: can suit up any creature, even a token or a freshly cast threat
Partner slot lets you splash a second color and a second wincon
Can attach control-stealing Auras (Confiscate effects) to hijack opponents' best creatures
Cheap to recast at 3 mana if she dies
Mono-white card draw and ramp are limited unless your partner covers it
Relies on having Auras/Equipment in play, so a slow start leaves her doing nothing
Vulnerable to board wipes and equipment/aura hate that two-for-one your investment
Aura-heavy builds risk card disadvantage to spot removal
Only moves gear at combat, so no instant-speed flexibility on others' turns