
Demons you control have menace, lifelink, and haste.
Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.
Ardyn is a mono-black reanimator-tribal hybrid: each combat you exile a creature card from any graveyard and stamp out a 5/5 Demon copy of it that swings immediately thanks to haste, lifelink, and menace. You ramp into Ardyn around turn 5-6 with rituals and mana rocks, fill graveyards (yours and opponents'), then grind out value Demon tokens every turn while attacking and gaining life. Demon payoffs and sacrifice synergies turn the tokens into both a beatdown and a value engine.
Add fast mana and rituals (Dark Ritual, Cabal Ritual, Jet Medallion, Bubbling Muck) plus Cabal Coffers/Nykthos to deploy Ardyn ahead of curve and rebuild after removal. Lean into self-mill and discard outlets (Entomb, Stitcher's Supplier, Faithless-style loots) so Starscourge always has elite targets, and protect the commander with Imp's Mischief, Malakir Rebirth, and Swiftfoot Boots. Top-end upgrades like Sheoldred, the Apocalypse, Massacre Wurm, and Sheoldred, Whispering One give the copy effect maximum impact, while Bolas's Citadel and Demonic tutors raise consistency.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.

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