At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able.
Gogo copies your best creature at the beginning of combat, turning two bodies into a doubled threat with +2/+0 and haste each turn. You build a mono-red board of impactful attackers and combat-trigger creatures, then mime the scariest one to maximize attack-triggered or ETB-style value and beat down. The forced attack is a feature, not a bug, since red wants to swing anyway.
Effectively gives you two copies of your best creature every combat for free
Built-in +2/+0 and haste makes Gogo an aggressive, evasive-enabling threat
Copies creatures that aren't legendary-locked beyond Gogo's own name, so no legend rule conflict
Synergizes with attack triggers, double-strike, and damage doublers in mono-red
Mono-red color identity limits removal, card draw, and recursion
Copy effect only fires in your combat and forces both creatures to attack into open boards
Needs another good creature already in play to do anything meaningful
Board wipes and spot removal on the copy target reset your engine each turn
No inherent evasion or protection without support pieces
A powerful attacker to mime that also cheats threats in, amplifying combat value.
Add reliable extra-combat enablers (Combat Celebrant, Aggravated Assault, Savage Beating) and damage doublers (Solphim, Fiery Emancipation) to convert copies into kills. Improve consistency with mono-red tutors and rituals like Gamble and Jeska's Will, plus protection such as Heroic Intervention substitutes (Boots, Greaves) to shield your copy target. Tighten the curve toward high-value bodies worth miming, and include haste/evasion anthems so the forced attack always pays off.