
Jori En, Ruin Diver
The Commander
Whenever you cast your second spell each turn, draw a card.
Guide
Gameplan
Jori En rewards you for casting two or more spells each turn, turning a low-curve Izzet spellslinger deck into a card-advantage engine. Deploy cheap cantrips, ramp rocks, and interaction early, chaining two spells a turn to refill your hand, then snowball into a big spell, storm finish, or burn alpha strike.
Strengths
- Reliable repeatable card draw that fuels Izzet's natural card velocity
- Cheap to cast and recast at 3 mana, hard to keep off the board
- Synergizes with the entire spellslinger toolbox (cantrips, copy spells, cost reducers)
- Excellent at grinding card advantage in long games
Weaknesses
- Only one extra card per turn — slow compared to dedicated card-advantage commanders
- Provides no protection, evasion, or board presence on her own
- Vulnerable to counterspells, removal, and stax that tax casting
- Two-color Izzet lacks ramp and reliable single-card removal compared to other pairs
Key Cards
- Ral, Storm Conduit — Doubles as a trigger payoff and a win condition, pinging opponents whenever you cast and copy spells.
- Aria of Flame — Stacks verse counters fast in a deck casting two-plus spells per turn for a burn finish.
- Young Pyromancer — Turns your cheap spell chains into a growing army of Elemental tokens.
- Mystic Remora — Cheap repeatable card draw that pairs with Jori En's engine to bury opponents in cards.
- Thousand-Year Storm — Each Jori trigger means you've already cast a second spell, snowballing copies for explosive turns.
- Brain Freeze — A storm payoff that mills opponents out after a long chain of cheap spells.
Upgrade Path
Lower the curve with more one-mana cantrips (Opt, Consider, Ponder, Brainstorm) and add cost reducers like Goblin Electromancer and Baral to guarantee two casts per turn. Add fast mana (Sol Ring, mana rocks, Mana Geyser) and tighten toward a storm or twin combo (Dramatic Reversal + Isochron Scepter) for explosive kills. Improve interaction with efficient counterspells and Dovin's Veto-style protection to defend your engine.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Burn payoffs like Aria of Flame, Guttersnipe, or Ral, Storm Conduit dealing incremental damage
- ▸Storm finish via Brain Freeze (mill) or large Grapeshot-style spells
- ▸Beating down with Young Pyromancer and Talrand token armies
- ▸Big X-spell or copied finisher off a refilled hand
Archetypes
- Spellslinger — Her trigger directly rewards casting many cheap instants and sorceries each turn.
- Storm — Chaining spells to draw more spells fuels storm-count payoffs for a combo kill.
- Control — Cantrips and counterspells double as card draw, letting you grind opponents out.
- Spellslinger Tokens — Token makers like Young Pyromancer convert your spell volume into a board.
Combos
No combos found for this commander on Commander Spellbook.
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Same color identity (RU), by popularity.

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