When you cycle this card, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
Yidaro is a mono-red beatdown commander that you can cheat onto the battlefield by cycling it four times instead of paying its hefty 7 mana. Cycle it early to dig and fill the graveyard, then on the fourth cycle it slams down as an 8/8 trample-haste threat for . The deck plays as an aggressive red midrange/voltron list that pressures life totals while leaning on impulse draw and burn to close.
Repeatable, hard-to-answer threat: cycling reshuffles it so it dodges graveyard hate and resists going to the command zone tax
Cheap to deploy via cycling four times, freeing mana for equipment, burn, and pressure
Trample + haste make it an immediate clock and a strong Voltron carrier
Mono-red consistency and access to fast mana, rituals, and card-advantage engines
Mono-red struggles with card advantage, ramp ceiling, and dealing with resilient noncreature permanents
Cycling Yidaro four times is mana- and tempo-intensive; the payoff is just an 8/8 with no evasion beyond trample
Vulnerable to board wipes, edicts, and removal—and re-deploying still costs setup
Lacks interaction with flyers and life-gain heavy pods can outpace the clock