
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Why is this card good?
Related cards

Classic two-mana hard counter for any spell.

Cheap counter targeting noncreature spells.

One-mana counter with minor drawback, similar tempo.

Uncounterable counterspell for noncreature spells.

Premium counter that ramps you instead of drawing.

Flexible counter that also stops abilities.

Two-mana counter with cycling flexibility.

One-mana counter giving opponent treasure, cantrip-like value.
Printings (22)
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Played by these commanders
Rulings (1)
- 2007-09-16
The controller of the countered spell doesn't choose how many cards to draw until the relevant ability resolves. The player may draw 0, 1, or 2 cards. They choose the number before drawing any cards.