Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
Flood the board with small, evasive creatures and attack every opponent each turn to refill your hand off Edric's trigger, snowballing card advantage until you can deploy a finisher or alpha strike. You play a low-curve tempo deck that prioritizes unblockable and flying threats over big bombs, using the cards drawn to fuel counterspells, protection, and more attackers.
Absurd, repeatable card advantage that outpaces almost any deck if Edric sticks and your creatures connect
Cheap curve gets ahead on board fast and recovers quickly after a wipe
Blue interaction (counters, bounce) backs up the aggro plan
Can pivot into combo finishes thanks to deep card flow
Heavily reliant on Edric; without him the deck stalls on cards
Small creatures fold to board wipes and any meaningful blockers
Edric also draws cards for your opponents' attackers, so it can backfire
Vulnerable to fogs, ground stalls, and decks that gum up the board
The premier reset that clears blockers and protects your alpha strike for the win.
Add fast mana (Sol Ring, mana dorks like Birds of Paradise) and cheap unblockable enablers to ensure Edric connects turn after turn. Lean into a backup draw plan (Coastal Piracy, Bident of Thassa) so removal on Edric doesn't stall you, and include a decisive finisher like Craterhoof Behemoth, Finale of Devastation, or an infinite combo to convert card advantage into a win before the table stabilizes. Tighten the curve and add efficient protection (Heroic Intervention, Swiftfoot Boots) to keep your engine alive.