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Gaddock Teeg — Commander Hub · Mythicwyrm
Legendary Creature — Kithkin Advisor Mana value 2 EDHREC #9,195
Core Cards The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
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Win Conditions ▸ Grind the table into a soft-lock then win with efficient creature beatdown▸ Creature-based combo such as Devoted Druid + Vizier of Remedies into an outlet ▸ Voltron/equipment damage while opponents can't cast big removal or wipes ▸ Collected Company / overrun token swarms going wide under the prisonArchetypes Stax / Prison — Teeg's static lock is a one-card prison piece that layers with other hatebears and taxes. Hatebears — GW's deep pool of disruptive creatures all dodge the noncreature restriction. Creature Combo — Creature-based combos (like Devoted Druid lines) win without casting expensive noncreature spells. Aggro / Voltron — With opponents locked out, a beatdown or equipment plan can race unimpeded. Related Commanders Same color identity (GW), by popularity.
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Noncreature spells with mana value 4 or greater can't be cast.
Noncreature spells with in their mana costs can't be cast. Gaddock Teeg is a stax commander who locks the table out of expensive noncreature spells—board wipes, big planeswalkers, X-spells, and most ramp/draw engines—while you operate under the lock with cheap permanents and creatures. You curve out efficient hatebears and disruptive creatures, grind value, and close with a creature-based engine or combo that ignores your own restriction. The deck rewards being proactive and resilient since your spells must be creatures or noncreature spells of mana value 3 or less.Asymmetric lock—your creatures and cheap permanents are unaffected while opponents' game plans stall
Low mana value (2) means easy and repeated recasting after removal
Pairs naturally with other hatebears and stax pieces in GW for a layered prison build
Removal-magnet: dies to nearly everything and the lock collapses when he's gone
GW lacks card advantage and interaction outside of creatures, so you can flood out
Doesn't stop cheap interaction, creature-based combos, or commander damage from opponents
Your own deck is constrained—no big spells, X-spells, or expensive bombs for yourself
Fast aggro and creature decks largely ignore the lockStacks with Teeg to shut down tutoring and fetch-heavy decks that try to dig around the lock.
Slows the whole table further while you keep building under the prison.
A mana value 3 instant that refuels your board without violating Teeg's own restriction.
Powerful creature-based ramp and toolbox that works entirely inside the cheap-permanent shell.Rare GW-legal card advantage that taxes the noncreature spells opponents can still cast.
Cheap, efficient removal that survives Teeg's lock and answers problem creatures.