When Greta enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
, Sacrifice a Food: Put a +1/+1 counter on target creature. Activate only as a sorcery.
, Sacrifice a Food: You draw a card and you lose 1 life.
Greta turns Food tokens into a relentless value engine—pump your board with +1/+1 counters or trade Food for cards, while sacrifice and aristocrats payoffs drain the table. You spend the early game flooding the board with cheap creatures and Food producers, then grind out card and counter advantage in the midgame before closing with overwhelming creatures or repeated life-loss triggers.
Built-in card advantage engine that's color-fixed and repeatable from the command zone
Food synergies span aristocrats, lifegain, and +1/+1 counters for flexible deckbuilding
Cheap three-mana commander that's immediately impactful and recastable
Golgari resilience with strong recursion to rebuild after wraths
Greta herself does nothing without Food, so empty hands stall the engine
Wants to tap out and sacrifice, leaving little interaction or protection
Counter-pump activates only as a sorcery, limiting combat tricks
Can be slow and grindy against faster combo or tempo decks