Whenever Kagha attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)
Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
Kagha is a self-mill value engine: attack to mill two and gain deathtouch, then each turn replay one of the lands or permanents that hit your graveyard from your library that turn. Build incremental advantage by milling hard with effects beyond combat, casting permanents straight from the bin, and grinding opponents out with recursion they can't match. You win by out-valuing the table while leveraging the graveyard as a second hand.
Repeatable card advantage from playing permanents off the top of your milled cards every turn
Deathtouch on attack makes Kagha a strong deterrent and lets her trade up or break through blockers
BG gives best-in-class recursion, ramp, and graveyard payoffs
Self-mill synergizes with reanimation, delirium, and graveyard-matters strategies
The graveyard-cast ability only works on cards milled from your library that turn, so it requires active milling each turn to function
Heavily reliant on Kagha being on the battlefield and attacking, making her a removal magnet
Replaces draws with mill plus selection, smoothing Kagha's engine and protecting your life total.
Add more self-mill enablers (Hedron Crab, Stitcher's Supplier, Mesmeric Orb) so Kagha's graveyard-cast ability is always live, and lean into reanimation targets and BG recursion like Eternal Witness and Meren. Improve the mana base with fast ramp (Sol Ring, Three Visits) and protect your engine with graveyard recursion of your own; for higher power, include combos like Mesmeric Orb plus Altar of Dementia with a sac-and-return loop to mill and grind opponents out.