Progenitus
WUBRGLegendary Creature — Hydra Avatar

Progenitus

Mana value10EDHREC#6,559

The Commander

Protection from everything

If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.

Guide

Gameplan

Progenitus is a five-color value pile: ramp hard, cheat or pay the 10 mana, and use a 10/10 protection-from-everything beater that can't be blocked, targeted, or killed. In practice the commander is just a colorless excuse to play the best cards in all five colors, leaning on ramp, fixing, and a powerful midrange-to-combo gameplan while Progenitus serves as an unstoppable backup wincon.

Strengths

  • Access to the entire color pie means no card pool restrictions and the best tutors, ramp, and removal in the game
  • Protection from everything makes Progenitus nearly impossible to interact with—unblockable, untargetable, can't be destroyed
  • Built-in recursion (shuffles back instead of dying) keeps it as a reliable threat all game
  • Connects for 10 evasive damage, three hits to kill any opponent

Weaknesses

  • 10 mana is brutal without ramp or cheat effects; clunky in the early game
  • No built-in card advantage or board impact from the command zone
  • Vulnerable to non-targeted answers like edicts, sacrifice effects, -X/-X wraths, and exile-all
  • Five-color manabase is expensive and fragile to mana denial
  • Protection doesn't stop chump blockers, fogs, or flashy combo decks that win first

Key Cards

  • CultivatePremium five-color ramp that fixes and accelerates toward the ten-drop.
  • Chromatic LanternSolves all color requirements in a WUBRG manabase in one card.
  • Smothering TitheSnowballing mana that pays for Progenitus and the rest of your expensive spells.
  • Cyclonic RiftBest-in-color blue reset that complements the all-colors goodstuff plan.
  • Rampant GrowthCheap fixing and ramp that smooths the five-color mana early.
  • Maze of IthDoesn't stop Progenitus due to protection but neutralizes opposing attackers.

Upgrade Path

Prioritize fast, redundant ramp and fixing (Mana Crypt, Sol Ring, Mana Confluence, Prismatic Omen) so Progenitus and your bombs land early, and add cheat-into-play effects like Sneak Attack or Quicksilver Amulet to dodge the cost. Then layer in a tight combo finish—Thassa's Oracle, infinite-mana outlets, or extra-turn loops—so you don't rely solely on combat. Cut clunky high-cost cards that don't advance ramp, protection, or a fast win.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • Three swings with an unblockable, untargetable 10/10 Progenitus
  • Assembling a five-color combo (e.g. infinite mana or extra turns into a payoff)
  • Grinding out card and mana advantage, then closing with big spells and Progenitus
  • Reanimating or cheating in additional fatties alongside the commander

Archetypes

  • Five-Color GoodstuffOpen color identity lets you jam the strongest cards from every color around a resilient finisher.
  • Ramp/MidrangeHeavy mana acceleration powers out Progenitus and a curve of bombs.
  • Reanimator/CheatEffects that put creatures into play sidestep the steep 10-mana cost.
  • ComboWUBRG access supports any five-color combo line with Progenitus as insurance.

Combos

No combos found for this commander on Commander Spellbook.

Related Commanders

Same color identity (BGRUW), by popularity.

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