: Put a lore counter on each Saga you control. Activate only as a sorcery.
When Satsuki dies, choose up to one —
• Return target Saga or enchantment creature you control to its owner's hand.
• Return target Saga card from your graveyard to your hand.
Flood the board with powerful Sagas, then use Satsuki to add lore counters to every Saga at once, accelerating their chapters and triggering their effects multiple times per game. You reuse Sagas by bouncing them before they sacrifice (or recurring them from the yard via Satsuki's death trigger), turning each enchantment into a repeatable engine of value, ramp, and removal.
Doubles down on Saga value by advancing all of them simultaneously each turn
Built-in recursion and reuse loop via the bounce/return death triggers and blink effects
GW gives excellent ramp, enchantment tutors, and resilient board states
Sagas provide flexible, color-pinned answers and threats that dodge most removal
Slow to set up and reliant on resolving multiple enchantments before generating real pressure
Satsuki herself is fragile and a removal magnet that the engine depends on