At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.
: Each opponent with no cards in hand loses 10 life.
Tinybones is a mono-black discard deck that strips every opponent's hand with mass discard, refills your own hand off Tinybones' draw trigger, and then closes the game by activating its ability for 10 damage per empty-handed opponent. You spend the early game on rocks and discard pieces, then dump opponents to zero cards and detonate.
Repeatable card advantage that punishes opponents for discarding while staying ahead of life loss
A built-in, hand-attached win condition that can kill multiple players at once
Mono-black gives access to the best tutors, ramp, and recursion for consistency
Discard doubles as soft Stax, denying combo and answer pieces
The ability is reset by anyone drawing or being given cards, and players empty their hands naturally late
Relies heavily on the commander; repeated removal shuts the deck off
No way to interact with the battlefield once permanents resolve—weak to go-wide and big creatures
Symmetrical/group discard like Megrim effects can be slow, and you bleed life from your own trigger