
Aurelia, the Warleader
The Commander
Flying, vigilance, haste
Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Guide
Gameplan
Aurelia is a Boros aggro/voltron commander that doubles your combat each turn by granting an extra combat phase and untapping your team. Build a wide or tall board, swing once to trigger the second combat, and crash through for lethal—often doubling damage from Aurelia herself or your whole army. You ramp into her early, protect her, and stack extra-combat and damage-doubling effects to end games fast.
Strengths
- Built-in extra combat phase effectively doubles your damage output every turn
- Flying, vigilance, and haste mean she attacks the turn she lands and stays back to block
- Untapping all creatures enables alpha strikes and works beautifully with vigilance-less attackers
- Scales with damage doublers and additional-combat effects for explosive finishes
- Boros excels at equipment, anthems, and aggressive enablers
Weaknesses
- 6 mana and 3/4 body make her fragile to removal and easy to chump-block
- Heavily commander-dependent—losing Aurelia stalls the gameplan
- Boros lacks card draw and ramp, leading to running out of gas
- Vulnerable to fogs, board wipes, and go-wide token defenses
- Pillow-fort and lifegain decks blunt her aggression
Key Cards
- Aggravated Assault — Untaps your team and grants yet another combat, and with Aurelia's untap can loop into infinite combats with enough mana.
- Sword of Feast and Famine — Untaps your lands on combat damage, fueling repeated Aggravated Assault activations and protecting Aurelia.
- Gisela, Blade of Goldnight — Doubles all damage you deal, turning Aurelia's two combats into devastating swings.
- Hammer of Nazahn — Grants indestructible to protect Aurelia and auto-attaches equipment for cheap voltron threats.
- Boros Charm — Gives your team indestructible to dodge wraths or pushes four damage at instant speed.
- Sunforger — Tutors instant-speed protection and removal mid-combat, a Boros staple for resilience.
Upgrade Path
Add fast mana (Sol Ring, Mana Vault, Smothering Tithe) and combat enablers like Aggravated Assault, Combat Celebrant, and Bear Umbra to chain extra phases. Lean into damage doublers (Gisela, Dictate of the Twins-style effects) and protection (Lightning Greaves, Swiftfoot Boots, Teferi's Protection) so Aurelia survives removal. Tighten card advantage with Sword of Fire and Ice, Esper Sentinel, and Mind's Eye to avoid running out of gas.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Commander damage from a suited-up Aurelia across two combats
- ▸Infinite combats via Aggravated Assault with land-untap or mana doublers
- ▸Doubling team damage with Gisela or other damage doublers for a wide alpha strike
- ▸Repeated extra combats overwhelming the table with a tokens board
Archetypes
- Voltron — Equip Aurelia with swords and hammers, then hit twice each turn for fast commander damage kills.
- Aggro/Go-Wide — Untapping all creatures lets a token or anthem board attack across two combat phases.
- Combo — Aggravated Assault plus untap-lands effects creates infinite combats for one-shot wins.
- Equipment/Stax-light — Boros equipment shells with taxing effects keep opponents off balance while you swing.
Combos
- Aurelia, the Warleader + Helm of the Host
→ Infinite combat phases, Infinite creature tokens with haste, Infinite ETB
- Aurelia, the Warleader + Sword of Hearth and Home
→ Infinite combat damage, Infinite combat phases, Infinite ETB
- Terra, Herald of Hope + Aurelia, the Warleader + Karmic Guide + Ashnod's Altar
→ Infinite LTB, Infinite ETB, Infinite sacrifice triggers
- Brago, King Eternal + Aurelia, the Warleader
→ Infinite blinking, Infinite combat damage, Infinite combat phases
- Aurelia, the Warleader + Rionya, Fire Dancer
→ Infinite combat phases, Infinite death triggers, Infinite ETB
Combos via Commander Spellbook.
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Same color identity (RW), by popularity.

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