
Anim Pakal, Thousandth Moon
The Commander
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
Guide
Gameplan
Attack every turn with non-Gnome creatures to grow Anim Pakal and snowball an exponential army of tapped, attacking Gnome tokens. Each combat she gets a counter then spits out X Gnomes equal to her counters, so by turn 3-4 you're flooding the board with artifact creatures. Convert that swarm into damage, sacrifice fodder, or an explosive overrun finish.
Strengths
- Exponential token generation that snowballs fast and hard if she connects a few times
- Gnomes enter tapped and attacking, so they deal immediate damage with no summoning sickness
- Cheap 3-mana commander that pressures the board the turn after she lands
- Synergizes with both go-wide combat payoffs and artifact/sacrifice themes
- Mono-RW so the mana base is consistent and cheap
Weaknesses
- Heavily commander-dependent; removing Anim Pakal stops the engine cold
- Needs at least one non-Gnome attacker each turn to trigger, so board wipes hurt
- Tokens are fragile 1/1s vulnerable to any sweeper or fog
- No built-in evasion or protection for herself
- Slow to close if she's repeatedly killed and you lack a haste/protection backup
Key Cards
- Anointed Procession — Doubles the Gnome tokens she makes each attack, dramatically accelerating the snowball.
- Mondrak, Glory Dominus — Token doubler that turns a single attack into an overwhelming army.
- Cathars' Crusade — Each Gnome entering pumps your whole board, snowballing counters out of control.
- Skullclamp — Turns spare 1/1 Gnomes into a relentless card-draw engine.
- Impact Tremors — Each Gnome dealing 1 damage on entry converts the swarm into direct burn.
- Swiftfoot Boots — Haste and hexproof protect your fragile commander and let her attack the turn she lands.
- Sun Titan — Recurs cheap artifacts, Anim Pakal pieces, and combos with sac outlets.
Upgrade Path
Add token doublers (Anointed Procession, Mondrak, Parallel Lives) and protection (Swiftfoot Boots, Heroic Intervention) so she survives and snowballs faster. Layer in payoffs that don't rely solely on combat damage—Impact Tremors, Purphoros, and a Blood Artist sacrifice package give you reach through board wipes. Top-end overrun effects like Craterhoof Behemoth and recursion via Sun Titan let a stalled board explode into lethal in one turn.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Anthem/overrun effects (Craterhoof Behemoth, Overwhelming Stampede) for a lethal alpha strike
- ▸Aristocrats drain via Blood Artist + sacrificing the Gnome army
- ▸Impact Tremors / Purphoros, God of the Forge burning opponents out as tokens enter
- ▸Sheer combat damage from an exponentially growing tapped-and-attacking army
Archetypes
- Tokens / Go-Wide — Her trigger floods the board with Gnome tokens that scale exponentially with her counters.
- Aristocrats — Endless 1/1 Gnomes are perfect sacrifice fodder for drain and value engines.
- Artifacts — Gnomes are artifact creatures, enabling affinity, improvise, and artifact-matters payoffs.
- Combat / Voltron-adjacent — Anointed overrun effects turn the swarm into a one-shot lethal alpha strike.
Combos
- Anim Pakal, Thousandth Moon + Phyrexian Altar + Aggravated Assault
→ Infinite colored mana, Infinite combat phases, Infinite death triggers
- Anim Pakal, Thousandth Moon + Thermopod + Aggravated Assault
→ Infinite combat phases, Infinite death triggers, Infinite ETB
Combos via Commander Spellbook.
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