At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.
Gluntch turns your end step into a recurring engine that hands out counters, cards, and Treasure—ideally all to yourself or your chosen allies. You leverage the politics of gifting to keep heat off you while building a board, then convert counters and ramp into a lethal threat or combo. Direct the value where it benefits you most and pivot to a fast clock before the table catches up.
Free, repeatable card advantage and ramp every turn with zero mana investment
Built-in political leverage—you can buy goodwill or starve a threat by directing gifts
Cheap 3-mana flyer that comes down early and survives most board sweepers' priority
Synergizes with counter payoffs, Treasure shenanigans, and 'whenever you draw' triggers
Symmetrical generosity helps opponents unless you weaponize the triggers selfishly
Body is small and dies easily to removal, shutting off the engine
No protection or evasion-based win on its own—needs supporting pieces
Slow if you simply give value away without a closing plan
Vulnerable to graveyard hate and Treasure/counter removal