Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.
: Target Ninja creature can't be blocked this turn.
Higure is a mono-blue Ninjutsu commander that turns evasive attackers into a recurring tutor engine. You play cheap unblockable threats, ninjutsu Higure (or other ninjas) into play after they connect, tutor up more ninjas on damage, and grind incremental card and tempo advantage until your evasive army or commander damage closes the game.
Repeatable Ninja tutoring on combat damage builds card advantage every turn
Ninjutsu dodges sorcery-speed removal and returns ninjas to dodge board wipes
Self-unblockable ability () reliably connects Higure and other ninjas
Cheap evasive creatures double as ninjutsu enablers and bounce-replay value
Mono-blue gives access to the format's best counterspells and card draw
Mono-blue lacks efficient removal and struggles versus resilient artifact/enchantment threats
Relies on attacking, so Fog effects, flyers/reach blockers, and pillowfort hose the plan
Commander-damage and combat clocks are slow against fast combo decks
Vulnerable to graveyard/exile removal that strands tutored ninjas in hand
Ninjutsu requires unblocked attackers, so wide blockers and deathtouch disrupt the engine