Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Resolve a giant uncounterable 7/7 that turns every opponent's noncreature spell into card draw, then bury the table in resources while protecting itself with the discard-to-blink ability. You win by leveraging an overflowing hand into card advantage, counterspells, and big finishers.
Massive, persistent card advantage every time opponents cast removal or interaction
Built-in protection: dodges counters on cast and blinks away from targeted removal or board wipes
No maximum hand size synergizes with wheels and big-hand payoffs
Body is a real 7/7 clock that demands answers
Seven mana and a single-color identity limits ramp and interaction options
Vulnerable to exile, sacrifice, and -X/-X effects the blink can't dodge if you lack cards to discard
Card draw is reactive—does nothing against creature-heavy or noncombat decks that cast few spells
Can paint a target as the obvious threat at the table
Free counterspell you can pitch from a huge hand to protect Nezahal or stop a combo.
Add fast mana (Sol Ring, Mana Crypt, Mana Vault) and blue rituals to deploy Nezahal earlier, then layer in stax-lite taxes like Sphere effects and more free counterspells (Force of Negation, Pact of Negation) to protect it. Lean harder into a defined wincon—Laboratory Maniac/Thassa's Oracle combos or big X-spell finishers—so your overflowing hand actually closes games instead of just generating value.