, : Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
Other tapped creatures you control get +1/+0.
Other untapped creatures you control get +0/+1.
Whenever you attack, untap each creature you control, then tap any number of creatures you control.
Cast either face from the command zone: Augusta is the default, headlining a wide RW aggro/go-tall board where the attack trigger untaps everything then lets you re-tap attackers (for +1/+0) while leaving blockers untapped (+0/+1), and crucially fuels tap-down value engines. Plargg is the value/spellslinger angle, looping discards into draws and freecasting cheap nonlegendary spells. You flood the board, swing wide with anthem buffs, and convert combat or tap triggers into card and mana advantage.
Two commanders in one card give flexibility against the metagame and resilience to removal.
Augusta's attack trigger untaps your whole team, enabling free attacks plus pseudo-vigilance and tap-ability abuse.
Built-in card filtering (Plargg) and impulse-style free casts keep gas flowing.
Cheap two-mana body gets onto the board fast and snowballs go-wide strategies.
Both faces are fragile 2-drops that die to any spot removal, stalling your engine.
Anthem buffs are modest and the deck is creature-dependent, so board wipes hit hard.
Plargg's freecast costs six mana and is random, sometimes whiffing on value.
Lacks built-in card advantage on the Augusta side and can run out of gas in grindy games.
Generates an explosive token army that benefits massively from anthem effects and tap synergies.
Lean into one face: build Augusta as a tokens/tap deck with Intruder Alarm, Krenko, Adeline, and anthems like Cathars' Crusade and Sunhome to convert width into kills. Add fast mana (Sol Ring, mana rocks) and protection (Heroic Intervention, Teferi's Protection) since your commander is fragile, and tutors to assemble Intruder Alarm combos. Improve the manabase with RW duals and consider a tap-payoff package (tappers plus Krenko/mana dorks) to push toward combo finishes.