, : Create a 1/1 green and white Elf Warrior creature token.
, : For each creature token you control, create a token that's a copy of that creature.
Rhys the Redeemed is a one-drop token engine that snowballs the board: use the first ability to start generating Elf Warriors, then activate the second ability to double your entire token army for an explosive, often game-ending board. You win by going wide with anthems and overrun effects, draining life through aristocrats payoffs, or simply alpha-striking with a doubled army. Early turns are spent ramping and protecting Rhys so you can untap and pop the doubler.
Cheap commander that comes down turn one and is hard to answer profitably with most removal
Token doubling effect scales exponentially and stacks with effects like Doubling Season for absurd boards
GW gives access to the best anthems, overrun effects, and protection in the format
Flexible across go-wide aggro, aristocrats, and counters strategies
Heavily reliant on the commander to generate value; repeated removal slows the deck to a crawl
Board wipes are devastating and GW lacks strong recovery or card draw to rebuild
No interaction in the command zone — vulnerable to combo and control decks
Second ability is expensive and needs Rhys to survive a turn cycle before paying off