
Whenever you cast a spell during an opponent's turn, you get an experience counter.
Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card.
Cast spells on opponents' turns to stack experience counters, then swing with Katara to refill your hand with a massive looting draw. You play a tempo-control game with flash threats, counterspells, and instant-speed interaction, building card advantage that fuels a finisher.
Lean into cheap, high-impact instants (Fierce Guardianship, An Offer You Can't Refuse, Swan Song) and magecraft payoffs like Archmage Emeritus to maximize off-turn casts. Add unblockable enablers (Rogue's Passage, Spectral Sailor's evasion analogues) so Katara always connects, and include fast mana plus tutors to assemble Aetherflux Reservoir or a Thassa's Oracle line for a tighter combo finish.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (U), by popularity.

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