Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Kitsa is a mono-blue spellslinger commander that turns your cheap cantrips and instants/sorceries into card advantage and tempo. Each turn you chain noncreature spells to pump prowess, loot with the tap ability to dig for gas, and once Kitsa hits 3+ power you copy your best spell—doubling burn, draw, or a game-ending finisher. The deck plays a tempo-control game, protecting Kitsa and using copied spells to snowball.
Built-in card advantage from looting plus copying spells effectively reads two-for-one on key cards
Cheap two-mana commander that comes online fast and pumps with prowess for chip damage or evasive threats
Mono-blue gives access to the best counterspells, card draw, and protection in the format
Copy ability scales—copying X spells, draw spells, or tutors creates explosive turns
Mono-blue lacks efficient removal for resolved permanents and has no access to board wipes outside of bounce
Heavily commander-dependent; repeated removal on Kitsa cripples the engine
Copy ability requires Kitsa at 3+ power, so you must invest a spell each turn before activating
Vulnerable to creature-light hate and graveyard/storm hate in spell-heavy metas
Recasts copied instants for even more value while adding a prowess-pumping body.
Add fast mana (Sol Ring, Mana Crypt, Mana Vault) and efficient cantrips to chain spells faster and reach the 3-power copy threshold reliably. Lean into copy-friendly payoffs like Stroke of Genius, Expansion // Explosion, and extra-turn spells, and tighten the interaction suite with Force of Will, Pact of Negation, and Swan Song. For a true combo line, include infinite-mana enablers plus an X-draw outlet to win on the spot.