
Monstrosity of the Lake
The Commander
When Monstrosity of the Lake enters, you may pay . If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Islandcycling (
, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Guide
Gameplan
Mono-blue control/tempo that grinds the game out with card advantage, counterspells, and big threats, using Monstrosity as both a flexible early Island-cycler and a late-game finisher that locks down opposing boards. Bounce and replay it (or pay the ) to repeatedly stun-tap every opponent's creatures for alpha strikes or to buy turns. Win with evasive beaters or a big mana payoff.
Strengths
- Flexibility: islandcycles for
early when you don't need a creature, or a board-stalling bomb later
- Stuns opponents' entire board, neutralizing both attackers and blockers
- Mono-blue gives access to the best counterspells, card draw, and bounce in the format
- Repeatable: blink/bounce effects re-trigger the tap-and-stun for a soft lock
Weaknesses
- The stun ETB costs
extra, demanding heavy ramp to feel impactful
- Mono-blue struggles with enchantment/artifact removal and resolved permanents
- No inherent way to gain advantage in the command zone beyond a one-shot tempo swing
- Slow clock — relies on other threats to actually close, leaving it open to combo decks
Key Cards
- Cyclonic Rift — Overloaded, it pairs with Monstrosity's stun to create a near-unblockable, board-clearing alpha strike.
- Deadeye Navigator — Soulbonds to repeatedly blink Monstrosity, re-stunning every opponent's board each turn for a soft lock.
- Thassa, Deep-Dwelling — Blinks Monstrosity each upkeep to re-trigger the tap-and-stun and provides evasion to push damage.
- High Tide — Mono-blue ramp engine to comfortably afford the
stun trigger and counterspell backup.
- Snapcaster Mage — Recasts your interaction to protect the lock and keep the control plan online.
Upgrade Path
Add fast mana and ramp (Sol Ring, Mana Vault, High Tide, mana rocks) so the stun trigger is always affordable, and lean into blink enablers like Deadeye Navigator and Thassa to weaponize the ETB repeatedly. Tighten the control suite with premium counters (Force of Will, Mana Drain, Fierce Guardianship) and add a compact win like a Cyclonic Rift swing or Blue Sun's Zenith. Cut clunky high-cost cards for cheap interaction and card selection to smooth out the gameplan.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Alpha strike with evasive creatures while opponents are stun-locked
- ▸Repeatable blink loop creating a soft prison, then grinding to victory
- ▸Cyclonic Rift overload plus stun for a one-turn lethal swing
- ▸Mono-blue finishers like Stroke of Genius / Blue Sun's Zenith mill or draw-out kills
Archetypes
- Control — Mono-blue counterspells and card draw stall the game until Monstrosity locks down the board.
- Tempo — Repeatedly stunning opponents' creatures buys turns while your evasive threats chip away.
- Blink — Flicker effects re-trigger the tap-and-stun ETB for a recurring board lock.
- Big Mana — Ramp into the
stun cost reliably and power out other expensive threats.
Combos
No combos found for this commander on Commander Spellbook.
Related Commanders
Same color identity (U), by popularity.

Emry, Lurker of the Loch
EDHREC #616

Talrand, Sky Summoner
EDHREC #736

Urza, Lord High Artificer
EDHREC #797

Sai, Master Thopterist
EDHREC #807

Padeem, Consul of Innovation
EDHREC #905

The Reality Chip
EDHREC #1,008

Nezahal, Primal Tide
EDHREC #1,059

Sakashima of a Thousand Faces
EDHREC #1,085

Thassa, Deep-Dwelling
EDHREC #1,236

Tekuthal, Inquiry Dominus
EDHREC #1,252

Baral, Chief of Compliance
EDHREC #1,293

Malcolm, Alluring Scoundrel
EDHREC #1,511