Monstrosity of the Lake
ULegendary Creature — Kraken

Monstrosity of the Lake

Mana value5EDHREC#5,568

The Commander

When Monstrosity of the Lake enters, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

Guide

Gameplan

Mono-blue control/tempo that grinds the game out with card advantage, counterspells, and big threats, using Monstrosity as both a flexible early Island-cycler and a late-game finisher that locks down opposing boards. Bounce and replay it (or pay the {5}) to repeatedly stun-tap every opponent's creatures for alpha strikes or to buy turns. Win with evasive beaters or a big mana payoff.

Strengths

  • Flexibility: islandcycles for {2} early when you don't need a creature, or a board-stalling bomb later
  • Stuns opponents' entire board, neutralizing both attackers and blockers
  • Mono-blue gives access to the best counterspells, card draw, and bounce in the format
  • Repeatable: blink/bounce effects re-trigger the tap-and-stun for a soft lock

Weaknesses

  • The stun ETB costs {5} extra, demanding heavy ramp to feel impactful
  • Mono-blue struggles with enchantment/artifact removal and resolved permanents
  • No inherent way to gain advantage in the command zone beyond a one-shot tempo swing
  • Slow clock — relies on other threats to actually close, leaving it open to combo decks

Key Cards

  • Cyclonic RiftOverloaded, it pairs with Monstrosity's stun to create a near-unblockable, board-clearing alpha strike.
  • Deadeye NavigatorSoulbonds to repeatedly blink Monstrosity, re-stunning every opponent's board each turn for a soft lock.
  • Thassa, Deep-DwellingBlinks Monstrosity each upkeep to re-trigger the tap-and-stun and provides evasion to push damage.
  • High TideMono-blue ramp engine to comfortably afford the {5} stun trigger and counterspell backup.
  • Snapcaster MageRecasts your interaction to protect the lock and keep the control plan online.

Upgrade Path

Add fast mana and ramp (Sol Ring, Mana Vault, High Tide, mana rocks) so the {5} stun trigger is always affordable, and lean into blink enablers like Deadeye Navigator and Thassa to weaponize the ETB repeatedly. Tighten the control suite with premium counters (Force of Will, Mana Drain, Fierce Guardianship) and add a compact win like a Cyclonic Rift swing or Blue Sun's Zenith. Cut clunky high-cost cards for cheap interaction and card selection to smooth out the gameplan.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • Alpha strike with evasive creatures while opponents are stun-locked
  • Repeatable blink loop creating a soft prison, then grinding to victory
  • Cyclonic Rift overload plus stun for a one-turn lethal swing
  • Mono-blue finishers like Stroke of Genius / Blue Sun's Zenith mill or draw-out kills

Archetypes

  • ControlMono-blue counterspells and card draw stall the game until Monstrosity locks down the board.
  • TempoRepeatedly stunning opponents' creatures buys turns while your evasive threats chip away.
  • BlinkFlicker effects re-trigger the tap-and-stun ETB for a recurring board lock.
  • Big ManaRamp into the {5} stun cost reliably and power out other expensive threats.

Combos

No combos found for this commander on Commander Spellbook.

Related Commanders

Same color identity (U), by popularity.

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