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Akiri, Line-Slinger — Commander Hub · Mythicwyrm
Legendary Creature — Kor Soldier Ally Mana value 2 EDHREC #9,742 Partner Yes
Core Cards The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
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Win Conditions ▸ 21 commander damage via an equipped, oversized Akiri ▸ Double strike from Bruse Tarl turning a few artifacts into lethal ▸ Going wide with artifact creatures and Akiri leading the swing ▸ Equipment evasion (trample, unblockable swords) closing games quickly Archetypes Voltron — Akiri's evasion and scaling power make her a natural equipment-laden one-creature kill. Artifacts / Affinity — Her +1/+0 per artifact rewards cramming the deck with cheap rocks and equipment. Aggro — A two-mana commander with first strike and vigilance applies pressure faster than most Boros generals. Partner Value — Pairing with another partner commander adds a second threat or a missing piece like card draw or reach. Combos No combos found for this commander on Commander Spellbook.
Related Commanders Same color identity (RW), by popularity.
Aurelia, the Warleader EDHREC #828
Anim Pakal, Thousandth Moon EDHREC #1,036
Gisela, Blade of Goldnight EDHREC #1,116
Iroas, God of Victory EDHREC #1,475
Aurelia, the Law Above EDHREC #1,733
Akiri, Fearless Voyager EDHREC #2,042
Arabella, Abandoned Doll EDHREC #2,266
The Jolly Balloon Man EDHREC #2,464
Alibou, Ancient Witness EDHREC #2,536
Bruenor Battlehammer EDHREC #2,562
Lightning, Army of One EDHREC #2,756
Otharri, Suns' Glory EDHREC #2,758
First strike, vigilance
Akiri gets +1/+0 for each artifact you control.
Partner (You can have two commanders if both have partner.)
Akiri is a cheap, evasion-friendly Voltron beater that grows with your artifact count, so you flood the board with cheap artifacts and equipment, then connect for lethal commander damage backed by first strike and vigilance. Early turns ramp on mana rocks and play artifacts; mid-game you suit Akiri up with equipment and protection and start swinging. Partner lets you pair her with a second commander like Bruse Tarl or Silas Renn to add reach or value.
Two-mana commander that scales hugely with cheap artifacts you'd play anyway
First strike plus vigilance makes her a safe, efficient attacker and blocker
Partner access broadens strategy and gives a backup threat
Boros artifact synergies enable explosive ramp and fast clocks
Self-contained win condition that needs little support to threaten 21 commander damage
Voltron is vulnerable to spot removal and a single board wipe can reset her power
No built-in card advantage or recursion in RW
Boros struggles with ramp and draw compared to other color pairs
Telegraphed strategy; one well-timed removal or fog can blow out an alpha strike
Protection from two colors plus untapping lands enables safe, repeatable double spells while pumping Akiri.
Free equip costs with metalcraft turn your artifact density into explosive equipment chains.
Flash equipment and free equips let you ambush blockers and protect Akiri at instant speed.Hexproof and haste protect your commander and let her attack the turn she lands.
Premier partner that grants double strike, instantly doubling Akiri's already-large commander damage.
Cheap artifact that ramps early, boosts Akiri's power, and cantrips when you flood out.
Trim clunky equipment for the best protection and evasion enablers (Swiftfoot Boots , Sword of Feast and Famine , Lightning Greaves ) and add fast mana like Sol Ring , Mana Crypt , and Mana Vault to deploy Akiri and suit up early. Improve consistency with tutors such as Steelshaper's Gift , Stoneforge Mystic , and Open the Armory , and pick a high-impact partner like Bruse Tarl for double strike. Finally, add protection and recursion (Teferi's Protection , Heroic Intervention , Hammer of Nazahn ) so a single removal spell or wrath doesn't end your game.